Need a 3D model for your game? Look no further!
I specialize mostly in hard-surface modeling but I have experience in various types of modeling and can adapt rapidly to a specific art direction.
I can deliver, depending on your needs:
- High-poly, sculpts
- Low and mid poly
- UV unwrap
- PBR material creation, texturing
- Normal maps baking, specular creation, etc...
I use mainly Modo as a 3d software (but I've used 3ds max earlier) and Photoshop as a texturing tool.
(I also have some experience with the usual range of software: Z-brush, X-normal, Toolbag, Quixel Suite, etc...)