I have over 13 years of experience in Level Art creation and I have been involved in most areas of the level creation process. I have also been lucky enough to work on many different types of games ranging from hard sci-fi to horror, realistic or even retro-futuristic.
Some areas I could for example help out with:
- Asset creation (3d models, modular sets, etc...)
- World building: designing, detailing and populating the world according to the established level design
- Texturing environments: material creation, texturing
- Setting up mood
- Ambient particle systems and effects
- Post processing and camera effects
Check out my portfolio for more screenshots of my work.